Profile of Umeyir Burak Aydemir

Umeyir Burak Aydemir

3D Game

Texture

artist

Beyoglu, Istanbul, Turkey

About

Passionate 3D Game Artist specializing in environment art, prop modeling, and PBR texturing. Experienced in creating high-quality game-ready assets for real-time rendering engines. Proficient in industry-standard tools and committed to pushing visual boundaries in interactive entertainment.

Experience

  • -

    3D Artist & Co-Founder @ Kittychin Arts

    Istanbul, TR - Remote

    Summary:

    • Co-founded an independent game studio focused on creating stylized and energetic traditional games for PC and console. As a 3D Artist, I am responsible for a wide range of tasks, from asset creation to level design and texturing.

    Responsibilities:

    • Lead the art direction and visual style of the studio's projects.
    • Create high-quality 3D models of characters, props, and environments.
    • Develop and implement efficient texturing and material workflows.
    • Design and build immersive game levels.
    • Collaborate with the development team to ensure the artistic vision is realized.

    Achievements:

    • Successfully established a new indie game studio.
    • Developed the art style and visual identity for the studio's first title.
    • Created a library of reusable 3D assets to accelerate production.
    • Unity
    • Unreal Engine
    • Blender
    • ZBrush
    • Substance Painter
    • Substance Designer
    • Photoshop
    • Git
  • -

    Internship 3D Artist @ Eudemonia Games

    Ankara, TR - Remote

    Summary:

    • Contributed to the development of a large-scale MMORPG as a 3D Artist intern. Gained hands-on experience with Unity and AI-driven game development, working in a professional team environment.

    Responsibilities:

    • Created and optimized 3D assets for a massive open-world environment.
    • Assisted in the design and implementation of in-game locations.
    • Worked with AI-powered tools to generate and enhance game content.
    • Collaborated with senior artists and designers to learn and apply best practices.

    Achievements:

    • Successfully integrated over 50 new assets into the game world.
    • Gained proficiency in using AI tools for 3D asset creation.
    • Contributed to the development of a key in-game region.
    • Unity
    • Blender
    • Substance Painter
    • Photoshop

Portfolio Gallery

Projects

Education

Certificates

Skills

  • Advanced Blender Advanced
  • Intermediate Maya Intermediate
  • Advanced ZBrush Advanced
  • Advanced Substance Painter Advanced
  • Intermediate Substance Designer Intermediate
  • Intermediate Marmoset Toolbag Intermediate
  • Advanced Photoshop Advanced
  • Intermediate Illustrator Intermediate
  • Advanced Unreal Engine Advanced
  • Intermediate Unity Intermediate
  • Beginner 3ds Max Beginner
  • Beginner Houdini Beginner
  • Intermediate Git Intermediate
  • Beginner Perforce Beginner
  • Advanced PBR Workflow Advanced
  • Advanced Retopology Advanced
  • Advanced UV Mapping Advanced
  • Advanced Hard Surface Advanced
  • Intermediate Organic Modeling Intermediate
  • Intermediate Lighting Intermediate
  • Advanced Optimization Advanced