
Umeyir Burak Aydemir
3D Game
Texture
artist
Beyoglu, Istanbul, Turkey
Contact: [email protected]
About
Passionate 3D Game Artist specializing in environment art, prop modeling, and PBR texturing. Experienced in creating high-quality game-ready assets for real-time rendering engines. Proficient in industry-standard tools and committed to pushing visual boundaries in interactive entertainment.
Experience
- -
3D Artist & Co-Founder @ Kittychin Arts
Istanbul, TR - RemoteSummary:
- Co-founded an independent game studio focused on creating stylized and energetic traditional games for PC and console. As a 3D Artist, I am responsible for a wide range of tasks, from asset creation to level design and texturing.
Responsibilities:
- Lead the art direction and visual style of the studio's projects.
- Create high-quality 3D models of characters, props, and environments.
- Develop and implement efficient texturing and material workflows.
- Design and build immersive game levels.
- Collaborate with the development team to ensure the artistic vision is realized.
Achievements:
- Successfully established a new indie game studio.
- Developed the art style and visual identity for the studio's first title.
- Created a library of reusable 3D assets to accelerate production.
- Unity
- Unreal Engine
- Blender
- ZBrush
- Substance Painter
- Substance Designer
- Photoshop
- Git
- -
Internship 3D Artist @ Eudemonia Games
Ankara, TR - RemoteSummary:
- Contributed to the development of a large-scale MMORPG as a 3D Artist intern. Gained hands-on experience with Unity and AI-driven game development, working in a professional team environment.
Responsibilities:
- Created and optimized 3D assets for a massive open-world environment.
- Assisted in the design and implementation of in-game locations.
- Worked with AI-powered tools to generate and enhance game content.
- Collaborated with senior artists and designers to learn and apply best practices.
Achievements:
- Successfully integrated over 50 new assets into the game world.
- Gained proficiency in using AI tools for 3D asset creation.
- Contributed to the development of a key in-game region.
- Unity
- Blender
- Substance Painter
- Photoshop
Portfolio Gallery
Projects
A vibrant Mario Kart-style racing game featuring toy-themed vehicles and imaginative paper-craft environments. Built in Unreal Engine with focus on fast-paced arcade racing mechanics.
- 🏎️ Arcade racing with power-ups and drifting mechanics
- 🎨 Stylized toy and paper-craft art direction
- 🎮 Multiplayer racing with dynamic tracks
- ⚡ Built with Unreal Engine 5
- Unreal Engine 5
- Blender
- Substance Painter
- Photoshop
An online stylized FPS indie shooter set in an alternate Cold War universe. Built with Unreal Engine 5 featuring fast-paced multiplayer action and unique visual style.
- 🎯 Online multiplayer FPS gameplay
- 🎨 Stylized alternate Cold War aesthetic
- 🌍 Unique universe and lore
- ⚡ Built with Unreal Engine 5
- Unreal Engine 5
- Blender
- Substance Painter
- Photoshop
Education
Bahcesehir University
Digital Game Design
Certificates
ChatGPT 101
BAUGO
Skills
- Blender Advanced
- Maya Intermediate
- ZBrush Advanced
- Substance Painter Advanced
- Substance Designer Intermediate
- Marmoset Toolbag Intermediate
- Photoshop Advanced
- Illustrator Intermediate
- Unreal Engine Advanced
- Unity Intermediate
- 3ds Max Beginner
- Houdini Beginner
- Git Intermediate
- Perforce Beginner
- PBR Workflow Advanced
- Retopology Advanced
- UV Mapping Advanced
- Hard Surface Advanced
- Organic Modeling Intermediate
- Lighting Intermediate
- Optimization Advanced



